![]() Staggering Striker no longer pierces Deathblow RES.Covert Cloak now has “Execution 1” property for Ranged skills.Covert Cloak no longer pierces Deathblow RES. ![]() Death Cap Spores now remove 1 Death Armor from the target.Death Cap Spores no longer reduce Deathblow RES.New VFX added to the Bounty Hunter poster to improve visibility in the Inn.Choose your skill order: The order in which you select your hero's active skills will be the order they appear on the bar.After equipping a torch or pet, other pets and torches will be removed from the store.Stygian Flame now provides an additional 1 Death Armor to relevant monsters on combat start.Stygian Flame no longer increases Deathblow RES on monsters.Fixed an issue in which extra actions were incorrectly being granted when a Hero was already on a turn granted by an extra action.The intent of this change is to allow for more strategy when trying to save an expedition after losing party members.įactions are back in Road Battles! Factions have been reintroduced to road battles to add greater variability to routes, and an additional challenge for those tired of the regular mix of Pillagers and Gaunts. Changing paths costs a nominal sum and will refund any mastery points spent on that character, allowing you to respec your hero.Ĭhoosing Hero replacement at the Inn: Another community request brought to life! Now, when you arrive at The Inn after losing a hero, you are able to pick which replacement hero (from the available pool) to bring into the party. Swap Hero Paths at The Inn: A much requested feature, now a reality! The goal of this change is to allow players to better strategize for the region ahead, and create a more dynamic party state across the entire expedition. Specifically, some skills and effects have the execution keyword, which allows for bypassing a set amount of Death Armor entirely. We have made adjustments to all skills, quirks, and items that have previously interacted with Death’s Door Resist to now engage meaningfully with the new token based system. We hope that this change will reduce the worst of the maddening RNG elements present in battle, and allow for more concrete tactical play. When the monster has no further Death Armor, damage will kill them outright. Further damaging blows consume one Death Armor token each. When such a monster is reduced to 0 hp, the first Death Armor token is consumed. Monsters who previously had Death Resistance will now have one or more Death Armor tokens. Now, death protection for monsters is token based rather than resistance percentage based. We listened to the feedback and decided to rework the system. This sometimes led to incredibly frustrating moments where a lucky monster would defy all odds and survive endless blows. Previously, some monsters had Deathblow Resistance just like heroes. Monster Death Armor: We have introduced an entirely new mechanic for how monsters deal with Death’s Door. Overall, the changes received an overwhelmingly positive response, and we were able to take the feedback we received and use it to tweak and refine these new features.ĭarkest Dungeon II remains our studio's whole focus, and we look forward to sharing more updates and expansions with you! We want to thank everyone who submitted feedback during the beta. Our latest quality of life update has completed its public beta period and is now available for all game owners on Steam and the Epic Games Store.
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